Software Engineer, Codex for Teams
This role is for a software engineer working on Codex, with a specific focus on enabling team-scale adoption across a wide spectrum of environments, from internal teams at OpenAI to external customers ranging from startups to large enterprises. You’ll work directly with customers, Go To Market (GTM) teams, and other engineers and researchers across Codex and OpenAI. You will turn diverse team requirements into products that scale across organizations. The role bridges what teams with Codex’s capabilities, ensuring that they are robust, repeatable, and deeply aligned with how developers work in real-world environments. You’ll own systems end-to-end (architecture, implementation, production operations) with a strong bias for both quality and velocity.
In this role, you will
- Ship fundamental capabilities including analytics dashboards and APIs, compliance and audit surfaces, workspace RBAC and admin controls, managed configuration and constraints, and rate limits, usage, and pricing primitives for teams.
- Design and build robust, full-stack services and APIs that power Codex across surfaces (web/app, CLI/local, IDEs, CI/CD) with strong observability, reliability, and security.
- Enable standardized team deployments by building team configuration packaging and distribution patterns that make it easy to roll out consistent experiences across workspaces.
- Integrate with enterprise identity and governance systems (e.g., SSO/SAML/OIDC, SCIM, RBAC, policy enforcement), and build data-access patterns that are secure, performant, and compliant for large customers.
- Partner with GTM to work hands-on with teams through deep engagements to accelerate adoption, iterate rapidly, and translate real-world feedback into scalable product and platform improvements.
- Have strong software engineering fundamentals and experience turning ideas into productionized systems, thinking holistically about speed, performance, and user experience.
- Are proficient in one or more backend languages (e.g., Python, Go, Rust) and distributed systems concepts, with a focus on reliability, observability, and security.
- Enjoy building cross-cutting platform capabilities that unlock product velocity, and you’re comfortable working across services, APIs, and end-user product surfaces.
- Have experience with team/enterprise foundations such as identity and access (SAML/OIDC), SCIM, RBAC, audit/compliance logging, policy enforcement, and data governance controls.
- Have built developer tools and workflows (CLI/IDE/SDK), automation systems (triggers/scheduling), or integration platforms that connect products to a broader ecosystem of tools.
- Like working directly with users/customers (or alongside GTM/solutions teams), and can translate messy, diverse requirements into opinionated implementations that scale across many teams.
- Enjoy 0 -> 1 environments, can navigate ambiguity, and bring crisp product thinking to technical trade-offs.
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FAQ
- Is the Software Engineer, Codex for Teams position at OpenAI remote?
- Yes. This role was posted on Remote Backend Jobs, a job board that lists exclusively fully remote positions.
- When was this Software Engineer, Codex for Teams job posted?
- This listing was posted on December 23, 2025 and is still open for applications.
- How do I apply for the Software Engineer, Codex for Teams position at OpenAI?
- Use the apply button on this page — it takes you directly to the employer’s application page.
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