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Online Engineer

Flix InteractiveBirmingham, United Kingdom
UK
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We are seeking an experienced Online Engineer to join our team. As an Online Engineer, you will be responsible for designing, implementing, and maintaining the online systems that power multiplayer, live services, and connected features in games we develop. You will work closely with gameplay engineers and backend developers to ensure seamless, scalable, and secure online experiences for players. This role is ideal for someone who thrives in a creative position and is passionate about delivering high-quality, engaging player experiences.

Responsibilities

  • Develop and maintain online systems such as matchmaking, lobbies, leaderboards, achievements, and player progression.
  • Integrate backend services into game clients (e.g. authentication, cloud saves, telemetry, live events).
  • Collaborate with backend engineers to define APIs and data contracts.
  • Optimize network performance and latency for multiplayer experiences.
  • Implement security measures to protect player data and prevent cheating.
  • Support live operations, including monitoring, debugging, and patching online features.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews, sprint planning, and technical design discussions.
Requirements
  • 4 years of professional experience in online systems or multiplayer game development.
  • Strong proficiency in C++ and Unreal Engine.
  • Familiarity with multiplayer game architecture and replication models in Unreal Engine.
  • Experience integrating and using Epic Online Services (EOS) in a shipped or actively developed title.
  • Experience with EOS subsystems such as Sessions, Lobbies, P2P, Achievements, Stats, Leaderboards, and Voice.
  • Solid understanding of networking fundamentals (TCP/UDP, client-server architecture, NAT traversal).
  • Understanding of platform-specific online services (e.g. Xbox Live, PSN, Steamworks, Epic Online Services).
  • Experience with RESTful APIs, WebSockets and cloud services (e.g. AWS, Azure)
  • Experience with version control systems (e.g. Git, Perforce).
  • Ability to debug complex issues across client-server boundaries and services.
  • Excellent communication and collaboration skills.
Desirable Skills
  • Experience with backend development (Node.js, Go, Python, etc.).
  • Familiarity with backend services (PlayFab, GameSparks, Firebase, Node.js/Go).
  • Experience with cross-platform development (PC, console).
  • Knowledge of database systems (SQL, NoSQL).
  • Familiarity with DevOps practices and CI/CD pipelines.
  • Experience with live service games and telemetry systems.
Demonstrate The Following
  • Passion for online gaming and multiplayer systems.
  • Self-motivate and have pride in your work.
  • Think critically about the requirements of a game mechanic or features.
  • Create high quality Technical Designs, with appropriate code architecture and appropriate scopes for proposed work and host discussions (when required) around these.
  • Take critique and guidance from others well.
  • Work and communicate well within a team and studio environment.
  • Proactive problem-solver with a focus on player experience and scalability.
  • Be adaptive and master new tools in the process if required.
  • Strong sense of ownership and accountability.
Education and Qualifications
  • Bachelor’s degree in Computer Science, Software Engineering, related field or equivalent experience.

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FAQ

Is the Online Engineer position at Flix Interactive remote?
Yes. This role was posted on Remote Backend Jobs, a job board that lists exclusively fully remote positions.
When was this Online Engineer job posted?
This listing was posted on September 22, 2025 and is still open for applications.
How do I apply for the Online Engineer position at Flix Interactive?
Use the apply button on this page — it takes you directly to the employer’s application page.

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