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Software Development Engineer
Role
- You will research, design, and develop computer and network software or specialized utility programs.
- You will understand user needs, build innovative systems and algorithms, write software, and test, analyze, optimize, debug, and fix the software through interaction and visual design techniques.
- You will create design prototypes and UI renderings to help understand and visualize new product concepts, features, and interfaces.
- You will write prototype software in Xcode, Apple prototyping tools, and using visual and design interaction tools like Photoshop, Illustrator, Keynote, and Final Cut Pro. You will collaborate with technical artists to ensure graphic fidelity and high-performance standards.
- You will work with designers to build and review the graphics in software to match design specifications.
- You will analyze software performance to achieve faster graphics performance and research new methods for achieving desired functionality and visual effects. You will use interaction and visual design techniques and develop new software features and apps by creating design prototypes.
- You will test software features and apps by writing functional, nonfunctional, stress, and performance tests to verify that software works as designed, reviewing testing plans for completeness and accuracy, and manually testing software and identifying new defects.
- You will review software source code, write comments on issues found, and approve source code changes.
- You will lead software teams from a technical role by planning work that requires multiple engineers across teams to write new software, organizing and leading meetings to review and agree on work with other engineers, and answering questions and reviewing work proposals and progress. You will train engineers by scheduling regular meetings, giving guidance on projects, technical decisions, and source code, and answering any questions. 40 hours/week.
- Bachelor’s degree or foreign equivalent in Computer Science, Information Technology, or a related field and 1 year of experience in the job offered or a related occupation.
- 1 year of experience with each of the following skills is required:
- Proposing and visualizing new software features using design tools, including Photoshop, Sketch, Keynote, and Final Cut Pro.
- Developing user interface software for embedded devices, including user interface frameworks UIKit and AppKit, and development languages Objective-C, C, Swift, and JavaScript.
- Developing high-performance graphics (GPU) software for embedded devices, including graphics technologies CoreGraphics, CoreImage, and CoreAnimation.
- Developing new software features for embedded devices, including using Xcode, clang.
- Using performance optimization skills to increase the performance of software for embedded devices, including using Instruments and other software profilers.
- Using debugging skills to increase the reliability of software for embedded devices, including LLDB and other software debugging tools.
- Applying engineering practices, including analyzing complexity, memory use, object-oriented design.
- Using software version control and issue tracking tools, including Git and Bugzilla.
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